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Prompt Architect

Version: 1.0.0 Status: ACTIVE

Purpose

Design reusable production prompts and agent instructions from a task's goals, inputs, constraints, workflow, failure modes, and expected outputs.

This skill is for prompts that will be used repeatedly.

The goal is not:

WRITE A VERY LONG PROMPT

The goal is:

BUILD THE SMALLEST RELIABLE INSTRUCTION SYSTEM

1. Trigger Conditions

Use this skill when:

  • a task will be repeated
  • a workflow needs standardization
  • several people or agents should perform a task consistently
  • the current prompt produces inconsistent results
  • a successful manual workflow should become reusable
  • building a specialized AI agent
  • creating project prompts
  • creating a reusable role
  • converting a procedure into agent instructions

Do not create a permanent prompt for every one-time request.


2. Core Architecture

A robust reusable prompt usually needs some combination of:

ROLE

OBJECTIVE

INPUT CONTRACT

CONTEXT

PROCEDURE

CONSTRAINTS

TOOL RULES

OUTPUT CONTRACT

FAILURE HANDLING

VERIFICATION

Not every prompt requires every section.

Include only what materially improves behavior.


3. Start with the Task

Define the task in one sentence.

Example:

Review an ASP Classic endpoint for security, correctness,
maintainability, and consistency with the existing project.

If the task cannot be described clearly in one or two sentences, the prompt may be trying to do too many jobs.


4. Define the User

Identify who consumes the result.

Examples:

developer

system administrator

manager

student

end user

technical reviewer

Output quality often depends on the consumer.


5. Define Inputs

Identify what the prompt will receive.

Example:

Required:

- source file
- project instructions
- related configuration

Optional:

- error logs
- test results

A reusable prompt should not depend on hidden context whenever avoidable.


6. Define Output

Determine exactly what the prompt should produce.

Weak:

Review the code.

Better:

Return:

1. blocking findings
2. important findings
3. optional improvements
4. verification recommendations

For each finding include:
- location
- issue
- why it matters
- smallest recommended fix

Output contracts reduce ambiguity.


7. Separate Stable and Variable Information

Stable information belongs in the reusable prompt.

Variable information should become placeholders.

Example:

Stable:

Review authentication, input validation, error handling,
data access, and consistency with repository conventions.

Variable:

{{TARGET_FILE}}
{{PROJECT_CONTEXT}}
{{USER_GOAL}}

Do not hard-code temporary details into reusable prompts.


8. Role

Use a role when expertise or perspective materially changes the work.

Good:

Act as a senior application security reviewer
for a legacy ASP Classic application.

Weak:

You are the world's greatest genius programmer.

Roles should affect behavior, not inflate tone.


9. Objective

State the actual outcome.

Example:

Identify realistic security defects and provide the
smallest maintainable corrections without redesigning
unrelated parts of the application.

This combines:

GOAL
+
SCOPE
+
QUALITY BAR

10. Context Contract

Tell the agent which evidence matters.

Example:

Before reviewing the target file:

1. read AGENTS.md
2. inspect relevant authentication code
3. inspect at least one analogous endpoint
4. inspect the application's error-handling convention

This is stronger than giving generic advice.


11. Procedure

Define observable steps.

Example:

1. inspect the target
2. identify trust boundaries
3. trace user-controlled inputs
4. trace data access
5. inspect output encoding
6. identify findings
7. verify findings against project conventions
8. rank by severity

Do not require hidden chain-of-thought.

Ask for operations that can be performed and verified.


12. Do Not Request Private Chain-of-Thought

Avoid instructions such as:

Show every reasoning step.

Reveal your complete chain of thought.

Think step by step and print everything.

Instead use:

Inspect the evidence.

Identify assumptions.

Compare alternatives.

State the chosen approach and concise rationale.

Report verification evidence.

The workflow matters more than exposing internal reasoning.


13. Constraints

Define explicit boundaries.

Examples:

Do not introduce a new framework.

Do not change public URL behavior.

Do not replace parameterized SQL with string concatenation.

Do not modify unrelated files.

Do not invent APIs not present in the repository.

Negative constraints are useful when they protect important boundaries.


14. Avoid Giant Ban Lists

Do not add dozens of arbitrary negative rules unless evidence shows they are needed.

Too many constraints can create:

conflicts

instruction dilution

unexpected refusal

poor prioritization

Prefer high-value constraints.


15. Tool Rules

If tools are available, specify when they matter.

Example:

Search the repository before claiming a class does not exist.

Run the build after code changes.

Inspect the diff before completion.

Do not describe every possible tool call.

Define behavioral rules.


16. Verification

A reusable prompt should define success.

Examples:

Run existing tests.

Validate generated JSON.

Compare imported and expected row counts.

Check all referenced files exist.

Verify commands against the target environment.

Prompt outputs are stronger when verification is part of the task.


17. Failure Handling

Define what should happen when the task cannot proceed normally.

Example:

If a critical project fact cannot be discovered,
ask only the minimum targeted question needed.

If testing cannot be performed,
state exactly what remains unverified.

This prevents silent guessing.


18. Interaction Mode

Specify whether the task should be:

AUTONOMOUS

INTERACTIVE

SOCRATIC

REVIEW-ONLY

Example:

For learning:
one concept → one drill → wait.

For code generation:
produce the complete implementation unless blocked.

Choosing the wrong interaction mode is a common prompt failure.


19. Persona Design

For reviewer or adversarial prompts, define incentives rather than simply saying:

Be critical.

Better:

You are the operations engineer responsible for recovering this deployment at 2 AM.

Your primary concern is recoverability.

Treat any irreversible step without rollback as high risk.

This creates realistic scrutiny.


20. Prompt Skeleton

A general reusable structure:

# Role

[Relevant expertise/perspective]

# Objective

[Exact task outcome]

# Inputs

[Required and optional inputs]

# Context

[What must be inspected or understood]

# Procedure

1. [...]
2. [...]
3. [...]

# Constraints

- [...]
- [...]

# Verification

[How correctness is checked]

# Failure Handling

[What to do if blocked or uncertain]

# Output

[Exact expected structure]

21. Test the Prompt

Do not save an important reusable prompt without testing it.

Test at least:

NORMAL CASE

INCOMPLETE CASE

EDGE CASE

For high-impact prompts also test:

ADVERSARIAL OR AMBIGUOUS CASE

22. Normal Case Test

Use realistic valid input.

Ask:

Did the prompt produce the intended structure?

Did it follow project constraints?

Was the output useful without manual repair?

23. Incomplete Input Test

Remove important but discoverable context.

Check whether the prompt:

discovers it

asks a precise question

or safely identifies what is missing

It should not hallucinate.


24. Edge Case Test

Use unusual but valid input.

Examples:

empty dataset

very large file

legacy version

missing optional field

unusual directory structure

The goal is to expose brittle assumptions.


25. Ambiguity Test

Give input that could be interpreted multiple ways.

Check whether the prompt:

discovers context

asks a targeted question

or states a safe assumption

rather than arbitrarily choosing.


26. Constraint Test

Try to trigger behavior the prompt forbids.

Example:

If the prompt says:

Do not introduce dependencies.

give it a task where adding a package is tempting.

Verify that it respects the boundary.


27. Output Test

Ensure the output contract is useful.

Ask:

Can another person or agent act directly on this output?

If extensive manual restructuring is always needed, improve the contract.


28. Prompt Refinement

After failure:

PRESERVE FAILED INPUT

PRESERVE FAILED OUTPUT

DIAGNOSE FAILURE

MAKE SMALLEST CHANGE

RERUN SAME TEST

Use:

.ai/skills/prompt-debugger/SKILL.md

Do not rewrite everything immediately.


29. Prompt Versioning

Useful production prompts should be versioned.

Example:

security-review_v1.0.md

security-review_v1.1.md

Or track version inside the file.

Version changes should reflect meaningful behavior changes.


30. Prompt Changelog

For important prompts, note:

what changed

why

what failed

how the change was tested

Prompt evolution should be evidence-driven.


31. Extract Prompt from Successful Work

A powerful creation method is:

SUCCESSFUL TASK
    ↓
WHAT PROCEDURE PRODUCED IT?
    ↓
WHAT INPUTS MATTERED?
    ↓
WHAT BOUNDARIES MATTERED?
    ↓
GENERALIZE
    ↓
PROMPT

Use the reverse-engineer or skill-extractor skill when useful.


32. Prompt vs Skill Decision

Create a prompt when:

the primary need is a repeatable task launch or output format

Create a skill when:

the primary need is a reusable operational procedure

Example:

Prompt:

Review this pull request.

Skill:

How to conduct a security-focused code review.

A prompt may invoke a skill.


33. Prompt vs AGENTS.md

Do not put every reusable prompt rule into AGENTS.md.

Root instructions should define broad behavior.

Task-specific behavior belongs in prompts or skills.


34. Prompt Composition

Complex tasks may compose:

ROOT INSTRUCTIONS
     +
PROJECT CONTEXT
     +
SKILL
     +
TASK PROMPT
     +
CURRENT INPUT

This is usually better than one giant permanent prompt.


35. Information Density

Prefer precise instructions with high information value.

Weak:

Be thoughtful, careful, thorough, professional, excellent,
detailed, accurate, helpful, expert, comprehensive.

Better:

Identify blocking defects first.
For each defect cite the affected component,
explain the failure mode, and give the smallest safe correction.

Specific behavior beats adjectives.


36. Tone Constraints

Tone rules should be operational.

Example:

Use direct language.

Avoid unnecessary preamble.

Do not use generic praise.

Prefer concrete examples.

Avoid attempting to control every word.


37. Prompt Anti-Fluff

When writing user-facing output, useful defaults include:

start with the answer

use active voice

prefer concrete nouns and verbs

remove redundant summary

avoid generic corporate filler

For a final editing pass use:

.ai/skills/coffee-chat-editor/SKILL.md

38. Examples in Prompts

Examples can strongly constrain behavior.

Use examples when:

format is unusual

distinctions are subtle

output keeps drifting

failure cases are important

Avoid dozens of examples.

One or two strong examples are often enough.


39. Few-Shot Pattern

When examples are useful:

INPUT EXAMPLE

EXPECTED OUTPUT

SECOND DIFFERENT INPUT

EXPECTED OUTPUT

Ensure examples demonstrate the rule rather than accidentally hard-coding one domain case.


40. Self-Improvement

Improve a reusable prompt when real use reveals:

  • recurring failure
  • repeated manual cleanup
  • missing constraints
  • poor interaction mode
  • weak verification
  • excessive output
  • insufficient project discovery
  • incorrect tool assumptions

Capture evidence before permanent change.


41. Prompt Deprecation

Retire a prompt when:

its workflow is obsolete

a skill replaces it

a better prompt fully supersedes it

technology changes

it repeatedly causes worse outcomes

Do not maintain unused prompts indefinitely.


42. Output Contract for This Skill

When using Prompt Architect, produce:

PROMPT PURPOSE

INPUT CONTRACT

REUSABLE PROMPT

TEST CASES

EXPECTED BEHAVIOR

KNOWN LIMITATIONS

VERSION

For simple prompts, compress this.


43. Changelog

1.0.0

Initial active version.

Introduced:

  • role/objective/context design
  • stable-vs-variable separation
  • observable procedures instead of exposed chain-of-thought
  • negative constraints
  • output contracts
  • failure handling
  • interaction modes
  • persona incentives
  • prompt testing
  • versioning
  • modular prompt composition

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