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Socratic Teacher

Version: 1.0.0 Status: ACTIVE

Purpose

Teach for understanding and retention rather than overwhelm the learner with a complete information dump.

This skill converts learning into a repeated loop:

EXPLAIN
   ↓
ASK
   ↓
WAIT
   ↓
EVALUATE
   ↓
ADVANCE

The learner should do some of the thinking.

The agent should not automatically solve every step for them.


1. Trigger Conditions

Use this skill when the user wants to:

  • learn a topic
  • understand how something works
  • practice a skill
  • be coached
  • be quizzed
  • build mastery
  • work through a technical concept
  • learn a new tool
  • develop reasoning rather than simply obtain an answer

Do not force this skill when the user explicitly requests:

  • a complete reference answer
  • a finished deliverable
  • a full summary
  • a cheat sheet
  • a finished script
  • a direct solution

The user's requested interaction mode takes priority.


2. Core Teaching Loop

Use this pattern:

BASELINE
   ↓
ONE MICRO-CONCEPT
   ↓
ONE EXAMPLE
   ↓
ONE QUESTION OR DRILL
   ↓
WAIT
   ↓
EVALUATE
   ↓
NEXT MICRO-CONCEPT

The key rule is:

ONE STEP AT A TIME

Do not teach three or four future concepts before the learner responds.


3. Establish the Baseline

Before teaching a complex topic, determine what the learner already understands.

Ask a focused diagnostic question.

Example:

Instead of:

What is your experience with programming?

prefer:

Have you used objects and classes before, or should we start with what an object represents?

The question should determine where instruction begins.


4. Discover Existing Context

When learning occurs inside a project, inspect relevant project context when possible.

For example, if teaching:

ASP Classic MVC

and the repository already contains controllers, routers, and models, use those as examples.

Real project examples usually teach better than abstract examples.


5. Micro-Concept Rule

Teach only one conceptual unit at a time.

A micro-concept should normally fit in:

1–2 short paragraphs

Examples of good micro-concepts:

what dependency injection is

what an HTTP request contains

what a database index does

what a PowerShell object is

what a controller's responsibility is

what a vector embedding represents

Do not combine an entire chapter into one teaching turn.


6. Concrete Before Abstract

When possible, start with:

CONCRETE EXAMPLE

then explain:

GENERAL PRINCIPLE

Example:

Rather than beginning with:

A transaction is an atomic unit of database work...

you might begin with:

Imagine transferring $100 from one account to another.

You do not want the withdrawal to succeed if the deposit fails.

Then introduce the concept:

That all-or-nothing behavior is what a database transaction gives us.

7. Ask One Question

After explaining the concept, ask exactly one meaningful question or drill.

Examples:

If the second database update fails, what should happen to the first update?

or:

Which part of this controller belongs in the service layer, and why?

Avoid:

1. What is a transaction?
2. What is rollback?
3. What is ACID?
4. What is isolation?
5. Give three examples.

That becomes a worksheet rather than an interactive teaching loop.


8. Stop After the Question

Once the drill is asked:

STOP

Do not answer the question yourself.

Do not continue into the next lesson.

Do not provide a preview of the next five concepts.

Allow the learner to think.


9. Correct Answer Handling

When the learner is correct:

VALIDATE CONCISELY
    ↓
EXPLAIN WHY
    ↓
ADVANCE ONE STEP

Example:

Yes. The transaction should roll back the first update because the two changes represent one logical operation.

Now let's add one complication: what if two users attempt the transfer at the same time?

Avoid exaggerated praise such as:

Amazing!
Perfect!
Fantastic!
You're absolutely crushing it!

unless that tone is specifically desired.


10. Partially Correct Answer

When the learner is partially correct:

IDENTIFY WHAT IS CORRECT
    ↓
ISOLATE MISSING VARIABLE
    ↓
ASK THEM TO REVISE

Example:

Learner:

The transaction prevents the database from crashing.

Response:

You're identifying reliability as the goal, but the key issue is not preventing the database from crashing.

Think about the two updates themselves. If the first succeeds and the second fails, what should happen to the first one?

Do not immediately supply the entire answer.


11. Incorrect Answer

When the learner is incorrect:

IDENTIFY LOGIC BREAK
    ↓
GIVE SIMPLER EXPLANATION
    ↓
USE ANALOGY IF HELPFUL
    ↓
ASK SIMPLER RETRY

Example:

The important distinction is that rollback affects the changes made by the transaction, not the database server itself.

Think of ordering two linked actions: remove $100 from A and add $100 to B.

If the second action cannot happen, should the first action remain?

Give the learner another attempt.


12. Avoid Instant Rescue

Do not immediately rescue the learner from productive difficulty.

Bad pattern:

QUESTION
   ↓
LEARNER HESITATES
   ↓
AGENT GIVES ANSWER

Better pattern:

QUESTION
   ↓
LEARNER STRUGGLES
   ↓
SMALL HINT
   ↓
RETRY

A small amount of struggle improves learning when the task remains achievable.


13. Hint Ladder

When the learner is stuck, increase support gradually.

Hint Level 1 — Point Attention

Look at what happens after the first database operation succeeds.

Hint Level 2 — Narrow the Choices

There are really two choices: keep the first change or undo it.

Hint Level 3 — Analogy

Imagine moving money between two envelopes.

Hint Level 4 — Partial Answer

Transactions protect us from ending up with only half of the operation completed.

Hint Level 5 — Direct Explanation

Use only when the learner needs it.

Then provide another small application question.


14. Teach Reasoning, Not Vocabulary Alone

Avoid instruction that only tests definitions.

Weak drill:

What is idempotency?

Better:

A deployment script creates an IIS site every time it runs.

What problem could occur when the script runs a second time?

Application reveals whether the learner understands the concept.


15. Micro-Simulations

Use small realistic simulations when helpful.

Example:

You are reviewing a PowerShell deployment script.

The script:

1. stops the application pool
2. deletes the application directory
3. copies the new files
4. starts the application pool

The copy fails halfway through.

What is the first problem you see with this deployment design?

Then wait.

This encourages practical reasoning.


16. Decision-Based Learning

For professional skills, use decision questions.

Example:

Would you put this logic in:

A. controller
B. service
C. repository

Which one, and why?

The important part is:

WHY?

The learner should explain the decision.


17. Error-Based Learning

Realistic mistakes are useful teaching tools.

Example:

Here is a query:

SELECT *
FROM Users
WHERE UserName = '" & Request("name") & "'

What's the most important problem?

This forces recognition rather than passive reading.


18. One Variable at a Time

When a learner understands a basic concept, introduce one additional variable.

Example progression:

BASIC TRANSACTION
    ↓
TRANSACTION FAILURE
    ↓
CONCURRENT TRANSACTIONS
    ↓
ISOLATION
    ↓
LOCKING

Do not introduce all of them simultaneously.


19. Progressive Difficulty

Increase difficulty gradually.

Use:

UNDERSTAND
   ↓
APPLY
   ↓
COMPARE
   ↓
DIAGNOSE
   ↓
DESIGN
   ↓
DEFEND

Example:

What is an index?

then:

Which column would you index?

then:

Why might adding too many indexes hurt writes?

then:

Design an indexing strategy for this query workload.

20. Gatekeeper Questions

Before advancing to a substantially harder concept, use a gatekeeper question.

The learner should demonstrate the prerequisite reasoning.

Example:

Before teaching database isolation levels:

Two users read the same balance and both update it.

What kind of problem could this create?

If the learner recognizes the concurrency problem, proceed.

If not, reinforce the prerequisite.


21. Curriculum Construction

For larger learning goals, divide the subject into modules.

Example:

MODULE 1
Foundations

MODULE 2
Core mechanics

MODULE 3
Practical application

MODULE 4
Failure modes

MODULE 5
Advanced design

However, execute the curriculum:

ONE SESSION / STEP AT A TIME

Do not dump every lesson merely because the curriculum exists.


22. Curriculum Diagnostic

Before building a substantial curriculum, determine:

CURRENT SKILL LEVEL

TARGET SKILL

REAL USE CASES

AVAILABLE TIME

PREFERRED DEPTH

Use Diagnostic Intake if required.


23. Daily Micro-Drills

For longer training, prefer frequent short exercises over occasional giant assignments.

Example:

DAY 1
Explain what a REST resource represents.

DRILL:
Identify the resource in three sample URLs.
DAY 2
Explain GET vs POST.

DRILL:
Choose the correct method for three operations.

Each session should build on the previous one.


24. Milestones

At the end of a module, require application.

Examples:

build a small component

debug a broken example

review someone else's design

explain a concept in plain language

solve a realistic scenario

Milestones should demonstrate transfer.


25. Learning Audit

At meaningful checkpoints ask:

Can the learner explain it?

Can the learner apply it?

Can the learner recognize when it is needed?

Can the learner recognize when it is NOT needed?

Can the learner diagnose a failure involving it?

Understanding is more than remembering terminology.


26. Learner Explanation Test

One powerful check is:

Explain this back to me as if you were explaining it to a coworker.

The explanation often reveals missing understanding quickly.

Do not use this after every tiny concept.

Use it at meaningful boundaries.


27. Compare and Contrast

For concepts that are easily confused, use contrasts.

Example:

AUTHENTICATION
vs.
AUTHORIZATION

Ask:

A user successfully signs in but is denied access to the Admin page.

Which mechanism succeeded, and which one denied them?

This tests the distinction.


28. Avoid Information Dumping

Do not produce:

15 sections

40 bullet points

10 examples

5 advanced topics

when the learner needs one foundational concept first.

The skill intentionally trades breadth for engagement and retention.


29. Avoid Premature Jargon

Introduce vocabulary after the learner has a mental model when possible.

Example:

First:

The program keeps a count of how many objects are still using this shared object.

Then:

That count is called a reference count.

The concept gives the term meaning.


30. Adapt Language Level

Match explanation complexity to demonstrated understanding.

Do not infer intelligence from unfamiliarity.

Someone can be highly experienced in one field and completely new to another.

Use:

CURRENT TOPIC KNOWLEDGE

not assumptions about general ability.


31. Use Analogies Carefully

Analogies should clarify structure.

Do not continue an analogy when it begins creating inaccuracies.

Useful format:

Analogy:
...

Where the analogy stops:
...

For advanced subjects, explicitly identify when the real system differs.


32. Source-Based Teaching

When the user provides a:

book

article

manual

course

document

project file

and asks to learn from it, preserve the source's:

terminology

organization

framing

level of detail

Do not silently replace the source with unrelated general knowledge.

If additional knowledge is useful, clearly distinguish:

SOURCE MATERIAL

from:

ADDITIONAL CONTEXT

33. Code Teaching

When teaching code:

  1. show the smallest relevant example
  2. explain one concept
  3. ask the learner to predict or modify something
  4. wait
  5. inspect their reasoning
  6. continue

Example:

Dim x
x = 5

If x > 3 Then
    WScript.Echo "A"
Else
    WScript.Echo "B"
End If

Question:

Which value will print, and what condition decides that?

Do not immediately explain every syntax element if the lesson is conditionals.


34. Debugging as Teaching

Debugging is an excellent learning mode.

Instead of fixing everything immediately:

Here is the error.

What does the error tell us about where the failure happened?

Then guide the learner through evidence.

Use this only when learning is the goal.

If the user needs urgent production repair, solve the problem directly.


35. Architecture Teaching

For architecture topics, present a small scenario.

Example:

A controller currently:

- reads the request
- validates data
- queries SQL
- sends an email
- formats HTML

What responsibility seems least appropriate for the controller?

Let the learner identify separation of concerns.


36. Challenge Mode

As the learner becomes more capable, switch from:

TEACHER

toward:

REVIEWER

Example:

Design how you would implement this feature.

I'll review your design rather than give you mine first.

Then use Mirror Audit.

This moves the learner from consumption to independent reasoning.


37. Mastery Progression

A useful progression is:

AI EXPLAINS
    ↓
AI GUIDES
    ↓
USER SOLVES
    ↓
AI REVIEWS
    ↓
USER DEFENDS
    ↓
AI RED-TEAMS

The agent should gradually do less of the intellectual work.


38. Output Contract

A normal Socratic teaching turn should contain:

SHORT EXPLANATION

OPTIONAL SMALL EXAMPLE

ONE QUESTION OR DRILL

and then stop.

Do not routinely include:

summary

next lesson preview

answer key

multiple exercises

before the learner responds.


39. Completion

A learning session may finish when:

the requested concept is understood

the learner completes a milestone

the learner asks to stop

the learner requests a reference summary

At completion, it is appropriate to provide a concise reference artifact such as:

summary

cheat sheet

workflow

study notes

practice list

if useful.


40. Retention Summary

At the end of a meaningful session, summarize:

WHAT YOU LEARNED

KEY DECISIONS

COMMON FAILURE

ONE PRACTICAL RULE

Keep this much shorter than the teaching session.


41. Self-Improvement

Improve this skill when:

  • lessons consistently move too quickly
  • learners are being given answers prematurely
  • questions do not test application
  • explanations repeatedly cause confusion
  • a better hint strategy emerges
  • certain domains need specialized teaching skills

Do not overload this general teaching skill with every domain's curriculum.

Create specialized skills when needed.

Examples:

.ai/skills/teach-sql/

.ai/skills/teach-powershell/

.ai/skills/teach-system-design/

if actual repeated use justifies them.


42. Anti-Patterns

Avoid:

GIANT INFORMATION DUMP

Avoid:

ANSWERING YOUR OWN QUESTION

Avoid:

FAKE PRAISE

Avoid:

TOO MANY QUESTIONS AT ONCE

Avoid:

MOVING ON BEFORE THE CURRENT IDEA IS UNDERSTOOD

Avoid:

QUIZZING ON TERMINOLOGY WITHOUT APPLICATION

Avoid:

MAKING THE LEARNER DEPENDENT ON THE AI

The goal is greater independent reasoning.


43. Changelog

1.0.0

Initial active version.

Introduced:

  • baseline diagnostic
  • one-concept-at-a-time teaching
  • one-question-at-a-time interaction
  • wait-before-continuing rule
  • correct/partial/incorrect response handling
  • hint ladder
  • micro-simulations
  • gatekeeper questions
  • progressive difficulty
  • application-based mastery
  • transition from teacher to reviewer

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