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Daniel Covington da50d8f301 skirmish il y a 1 jour
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docs skirmish il y a 1 jour
src skirmish il y a 1 jour
IMPLEMENTATION.md skirmish il y a 1 jour
Makefile skirmish il y a 1 jour
README.md skirmish il y a 1 jour
build.bat skirmish il y a 1 jour
data.o skirmish il y a 1 jour
debug-vice.bat skirmish il y a 1 jour
enemy-ai.o skirmish il y a 1 jour
game-logic.o skirmish il y a 1 jour
input.o skirmish il y a 1 jour
render.o skirmish il y a 1 jour
run-vice.bat skirmish il y a 1 jour
skirmish.o skirmish il y a 1 jour
skirmish.prg skirmish il y a 1 jour

README.md

Skirmish

Skirmish is a single-screen C64 tactical prototype built in 6510 assembly with ca65/ld65.

Controls

  • Q or joystick fire: cycle the selected player unit
  • W, A, S, D or joystick directions: move or attack
  • E or space: end your turn without moving
  • R: restart after a win or loss

Build

Windows

build.bat

Cross-platform

make

Run

Normal

run-vice.bat

If you load it manually in BASIC, use RUN. The built PRG contains a BASIC stub that executes SYS 2061.

With monitor

debug-vice.bat

Current MVP

  • 3 player units and 3 enemy units on an 8x8 board
  • Keyboard and joystick input
  • Single-step movement or adjacent melee attacks
  • Greedy enemy AI using Manhattan distance
  • Win/lose flow with restart

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