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  1. /* VSCREEN.C - SCREEN AND KEYBOARD FOR THE C64 VIM CLONE. * * ÔHE EDITOR WRITES STRAIGHT INTO THE SCREEN MATRIX AT $0400 AND COLOUR RAM AT * $D800 RATHER THAN GOING THROUGH THE KERNAL, AND IT SELECTS THE LOWER/UPPER * CASE CHARACTER SET AT $1800 SO THAT PETSCII $41-$5A DRAWS AS REAL LOWERCASE. * * ÅVERYTHING HERE RETURNS INT, SO THE OTHER COMPILATION UNIT CAN CALL THESE * WITHOUT DECLARING THEM (POWER C IS Ë&Ò Ã). */ CHAR *SCR; /* SCREEN MATRIX, $0400 */ CHAR *COLR; /* COLOUR RAM, $D800 */ /* PETSCII BYTE -> SCREEN CODE */ S2V(P) INT P; Û IF (P >= 0XC0) RETURN P - 0X80; IF (P >= 0XA0) RETURN P - 0X40; IF (P >= 0X60) RETURN P - 0X20; IF (P >= 0X40) RETURN P - 0X40; RETURN P; Ý /* RAW SCREEN CODE AT ROW R, COLUMN C */ SRAW(R, C, V) INT R, C, V; Û INT I; IF (R < 0) RETURN 0; IF (R > 24) RETURN 0; IF (C < 0) RETURN 0; IF (C > 39) RETURN 0; I = R * 40 + C; SCR[I] = V; COLR[I] = 1; RETURN 0; Ý /* ONE PETSCII CHARACTER */ SPC(R, C, P) INT R, C, P; Û SRAW(R, C, S2V(P)); RETURN 0; Ý /* ONE PETSCII CHARACTER, INVERTED: THE CURSOR AND THE STATUS ROW */ SRPC(R, C, P) INT R, C, P; Û SRAW(R, C, S2V(P) + 128); RETURN 0; Ý /* A REVERSED SPACE, FOR THE CURSOR SITTING PAST THE END OF A LINE */ SBLK(R, C) INT R, C; Û SRAW(R, C, 160); RETURN 0; Ý /* A ZERO TERMINATED PETSCII STRING */ SPS(R, C, S) INT R, C; CHAR *S; Û WHILE (*S) SPC(R, C++, *S++); RETURN 0; Ý /* N BLANKS FROM (R,C) */ SCLR(R, C, N) INT R, C, N; Û WHILE (N-- > 0) SRAW(R, C++, 32); RETURN 0; Ý /* TAKE OVER THE MACHINE: BLACK ON BLUE, LOWER CASE, NO BLINKING CURSOR */ SINIT() Û INT I; CHAR *P; SCR = (CHAR *) 0X0400; COLR = (CHAR *) 0XD800; P = (CHAR *) 0XD018; *P = 0X17; P = (CHAR *) 0XD020; *P = 0; P = (CHAR *) 0XD021; *P = 6; P = (CHAR *) 0X00CC; *P = 0; P = (CHAR *) 0X0091; /* RUN/STOP FLAG: DROP WHATEVER BOOT LEFT */ *P = 0; FOR (I = 0; I < 1000; I++) Û SCR[I] = 32; COLR[I] = 1; Ý RETURN 0; Ý /* GIVE THE MACHINE BACK THE WAY BASIC EXPECTS IT */ SDONE() Û CHAR *P; CHAR A, X, Y; P = (CHAR *) 0XD018; *P = 0X15; P = (CHAR *) 0XD020; *P = 14; P = (CHAR *) 0XD021; *P = 6; /* DO NOT RETURN TO BASIC: POWER C OWNS ZERO PAGE 43-74, WHICH IS WHERE BASIC KEEPS ITS PROGRAM AND VARIABLE POINTERS, SO BASIC CARRIES ON WITH GARBAGE AND PRINTS A MANGLED ERROR INSTEAD OF ÒÅÁÄÙ. RESTART THE MACHINE THROUGH THE KERNAL RESET INSTEAD - BANNER AND ÒÅÁÄÙ, LIKE SWITCHING ON. THE FILE HAS BEEN SAVED (OR ABANDONED WITH :Q!) BY NOW. */ A = 0; X = 0; Y = 0; SYS(0XFCE2, &A, &X, &Y); /* NEVER COMES BACK */ RETURN 0; Ý /* ---------------------------------------------------------------- KEYBOARD * * ËEYS COME STRAIGHT OUT OF THE KERNAL'S KEYBOARD BUFFER: $C6 SAYS HOW MANY * ARE WAITING AND THEY QUEUE FROM $0277. ÔHE KERNAL'S OWN IRQ HANDLER SCANS * THE KEYBOARD MATRIX AND FILLS THAT BUFFER, SO THIS GETS EACH PRESS AS IT * HAPPENS - AND IT ALSO CATCHES ANYTHING TYPED BEFORE THE PROGRAM STARTED. * * (ÇÅÔÉÎ THROUGH SYS() ONCE "CRASHED" - BUT THAT WAS SYS() CALLED WITH THE * C128 BANK ARGUMENT; ON THE C64 IT IS SYS(ADDR, &A, &X, &Y).) ÁND THE LIBRARY'S GETCHAR() IS LINE BUFFERED - IT * ECHOES THROUGH THE SCREEN EDITOR AND ONLY HANDS CHARACTERS OVER AFTER ÒÅÔÕÒÎ. */ /* NEXT KEY, OR 0 IF NONE IS WAITING */ SKEYP() Û INT N, K, I; CHAR *CNT, *BUF; CNT = (CHAR *) 0X00C6; N = *CNT; N = N & 255; IF (N == 0) RETURN 0; BUF = (CHAR *) 0X0277; K = BUF[0]; K = K & 255; FOR (I = 1; I < N; I++) BUF[I - 1] = BUF[I]; *CNT = (CHAR) (N - 1); RETURN K; Ý /* WAIT FOR A KEY */ SKEY() Û INT K; FOR (;;) Û K = SKEYP(); IF (K != 0) RETURN K; Ý Ý

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