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3.6KB

VIC-II Register Map — Quick Reference

VIC-II base address: $D000 (53248)

Offset Address Dec Name Description
+0 $D000 53248 SP0X Sprite 0 X position
+1 $D001 53249 SP0Y Sprite 0 Y position
+2 $D002 53250 SP1X Sprite 1 X
+3 $D003 53251 SP1Y Sprite 1 Y
+4 $D004 53252 SP2X Sprite 2 X
+5 $D005 53253 SP2Y Sprite 2 Y
+6 $D006 53254 SP3X Sprite 3 X
+7 $D007 53255 SP3Y Sprite 3 Y
+8 $D008 53256 SP4X Sprite 4 X
+9 $D009 53257 SP4Y Sprite 4 Y
+A $D00A 53258 SP5X Sprite 5 X
+B $D00B 53259 SP5Y Sprite 5 Y
+C $D00C 53260 SP6X Sprite 6 X
+D $D00D 53261 SP6Y Sprite 6 Y
+E $D00E 53262 SP7X Sprite 7 X
+F $D00F 53263 SP7Y Sprite 7 Y
+10 $D010 53264 MSIGX Sprites X MSB (bit N = sprite N X bit 8)
+11 $D011 53265 SCROLY Vertical scroll/control
+12 $D012 53266 RASTER Raster counter / IRQ line
+13 $D013 53267 LPENX Light pen X (read-only)
+14 $D014 53268 LPENY Light pen Y (read-only)
+15 $D015 53269 SPENA Sprite enable (bit N)
+16 $D016 53270 SCROLX Horizontal scroll/control
+17 $D017 53271 YXPAND Sprite Y expansion (bit N)
+18 $D018 53272 VMCSB Memory control (screen/char base)
+19 $D019 53273 VICIRQ IRQ status (read/ack)
+1A $D01A 53274 IRQMSK IRQ mask enable
+1B $D01B 53275 SPBGPR Sprite-BG priority
+1C $D01C 53276 SPMC Sprite multicolor enable
+1D $D01D 53277 XXPAND Sprite X expansion
+1E $D01E 53278 SPSPCL Sprite-sprite collision (clears on read)
+1F $D01F 53279 SPBGCL Sprite-BG collision (clears on read)
+20 $D020 53280 EXTCOL Border color
+21 $D021 53281 BGCOL0 Background color 0
+22 $D022 53282 BGCOL1 Background color 1
+23 $D023 53283 BGCOL2 Background color 2
+24 $D024 53284 BGCOL3 Background color 3
+25 $D025 53285 SPMC0 Sprite multicolor 0
+26 $D026 53286 SPMC1 Sprite multicolor 1
+27 $D027 53287 SP0COL Sprite 0 color
+28 $D028 53288 SP1COL Sprite 1 color
+29 $D029 53289 SP2COL Sprite 2 color
+2A $D02A 53290 SP3COL Sprite 3 color
+2B $D02B 53291 SP4COL Sprite 4 color
+2C $D02C 53292 SP5COL Sprite 5 color
+2D $D02D 53293 SP6COL Sprite 6 color
+2E $D02E 53294 SP7COL Sprite 7 color

$D011 — SCROLY Bit Fields

Bit Name Description
7 RST8 Raster line bit 8
6 ECM Extended Color Mode
5 BMM Bitmap Mode
4 DEN Display Enable
3 RSEL Row select: 1=25 rows, 0=24 rows
2-0 YSCL Vertical fine scroll (0-7)

$D016 — SCROLX Bit Fields

Bit Name Description
4 MCM Multicolor Mode
3 CSEL Column select: 1=40 cols, 0=38 cols
2-0 XSCL Horizontal fine scroll (0-7)

$D018 — VMCSB Memory Control

Bits Name Description
7-4 VM Screen RAM base: value × $0400 within VIC bank
3-1 CB Char set base: value × $0800 within VIC bank

Default $10: screen at $0400, chars at $1000 (ROM mirror in bank 0).

$D019 — VICIRQ / $D01A — IRQMSK

Bit Event
3 Light pen
2 Sprite-BG collision
1 Sprite-sprite collision
0 Raster IRQ

To acknowledge: read $D019, then write the value back (write-1-to-clear).

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