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Project State

The single live “where are we right now” file. Read this FIRST at the start of any session that touches this repo - don't infer phase or sprint from conversation history. Updated LAST by whichever agent completes the current step, as documented in AGENTS.md under “Automated State-Driven Handoff.”

Phase: 5 - Sprint retrospective Leading agent: scrum-master Process file: process/05_sprint_retrospective.md

Sprint: 2 Sprint dates: 2026-09-14 - 2026-09-18 Sprint goal: Deliver a usable text-only template designer GUI (canvas sizing, text placement, property editing, save/reopen) as the foundation for CSV mapping, and re-verify the render path's high-volume performance target before more work lands on the render hot path. Current sprint backlog: backlog/sprints/sprint-2.md

Next action: Sprint 2 fully closed out — Review and Retrospective both complete (backlog/sprints/sprint-2.md Sprint Review Outcome section; backlog/sprints/sprint-2-retrospective.md). All four of Sprint 1's retro action items were fully applied this sprint (clean follow-through, no drops). No kit-level edit was proposed this retro (the one anomaly found — a self-contained daily-log test-count arithmetic slip — is single-occurrence and low-severity, below AGENTS.md's bar for a kit change; logged as a deferred watch item only). Per AGENTS.md's explicit pause point (“finishing a retrospective before committing to start the next sprint”), waiting on the user's go-ahead to start Sprint 3 planning (process/02_sprint_planning.md).

Sprint 3 planning should prioritize, per the Sprint 2 retrospective's top action item: “Investigate and address high-volume render throughput degradation” (backlog/epics/05_cli_rendering_engine_and_debenu_integration.md, Ready, not yet sized — needs sizing during refinement) — the render path currently misses the 100k-record/10-minute hard constraint by 5x-10x+ (code/BENCHMARK.md). CSV Integration and Field Mapping (epic 3, Ready, including the deferred stretch story “Load CSV headers and sample rows”) is the other natural Sprint 3 candidate per backlog order.

Phase reference

# Phase Leading agent Process file
0 Project onboarding product-owner + scrum-master process/00_project_onboarding.md
1 Backlog refinement product-owner (+ dev-team sizing) process/01_backlog_refinement.md
2 Sprint planning scrum-master facilitates process/02_sprint_planning.md
3 Sprint execution dev-team (+ scrum-master daily scrum) process/03_sprint_execution.md
4 Sprint review product-owner leads process/04_sprint_review.md
5 Sprint retrospective scrum-master leads process/05_sprint_retrospective.md
- Technical debt (continuous) qa-tech-debt process/06_technical_debt_management.md
- Portfolio/release planning (as needed) release-planner AGENTS.md - Multilevel Planning
- Process self-improvement (end of every retro) scrum-master process/07_process_improvement.md

After phase 5, loop back to phase 1 for the next sprint.

History

Date Phase completed Notes
2026-09-04 0 - Project onboarding Seeded project config, Definition of Done, initial epic backlog, and open questions from Envelope_Report_Generator_Requirements.md.
2026-09-04 1 - Backlog refinement Refined the top epics into sprint-ready stories, confirmed C#/.NET 10 as the application stack, and reordered the backlog for the first text-only MVP slice.
2026-09-04 2 - Sprint planning Created Sprint 1 around a conservative desktop-to-CLI text-only rendering spine and recorded the committed backlog in backlog/sprints/sprint-1.md.
2026-09-08 3 - Sprint execution (in progress) Held Daily Scrum #1 and turned the sprint backlog into a dependency-ordered execution plan (5 batches) in backlog/sprints/sprint-1.md. Still in phase 3 — not a phase transition, just the day's checkpoint.
2026-09-08 3 - Sprint execution All 5 batches Done: CLI render contract, real Debenu text-only rendering, stdout progress events, WinForms desktop launch shell (user-confirmed as the UI framework), and live progress/completion display. 106 tests passing end-to-end. Sprint goal met with real verified runs against the 392-row sample CSV.
2026-09-11 4 - Sprint review product-owner verified all 5 stories against acceptance criteria (verdict: sprint goal met, with two tracked caveats — see backlog/sprints/sprint-1.md's Sprint Review Outcome section). Updated backlog/backlog.md and epics 01/05/07 with Done notes and two new follow-up stories. Logged one process-improvement item (Watching) for the retrospective re: verifying GUI stories against the actual built artifact, not just an in-process harness — this is exactly what let the license-key bug (fixed same-day, see logs/technical_debt_log.md) through undetected.
2026-09-11 5 - Sprint retrospective scrum-master ran the retrospective (backlog/sprints/sprint-1-retrospective.md). Named two team-level strengths to keep (dependency-ordered batch swarming; “leave it better than you found it” plus honest gap self-reporting) and one lower-priority deferred idea (re-trigger the 100k-record benchmark when hot-path code changes). Decided the DoD/verification-gap item meets the bar for a proposed kit edit (single severe occurrence) and drafted specific wording for templates/definition_of_done.md. User approved the edit same-day; it was applied to the template (confirmed in logs/process_improvement_log.md, Status: Applied) — state.md briefly and incorrectly described this as still pending in a later note, corrected on 2026-09-14. Checked all four named anti-patterns; none found (one near-miss on thin GUI evidence named explicitly, addressed via the DoD edit and a Sprint 2 action item rather than swept aside).
2026-09-14 2 - Sprint planning scrum-master facilitated Sprint 2 planning with product-owner and dev-team. Committed 19 points: the overdue high-volume benchmark spike (pulled first per the retrospective action item) plus the full Template Designer GUI Foundation epic as one coherent vertical slice (canvas dimensions -> text placement -> properties panel -> save/reopen). CSV Integration stories deferred whole to Sprint 3 (3 of 4 hard-depend on this sprint's text-placement story); “Load CSV headers” kept as an explicit stretch item since it has no such dependency. Capacity treated as low-confidence off one data point (Sprint 1's 20 completed points). Recorded in backlog/sprints/sprint-2.md.
2026-09-14 3 - Sprint execution dev-team completed all 5 committed batches in dependency order (one interruption/resume mid-run due to a session rate limit, no work lost). Batch 1 (benchmark spike) found a material, previously-unknown risk: real-world throughput degrades from ~399 rec/s to ~15 rec/s and falling at ~100k-record scale, missing the 10-minute target by 5x-10x+, isolated to Debenu Quick PDF Library 10.13's document model — logged as a new Ready story plus a High-impact tech debt entry rather than fixed in-scope. Batches 2-5 delivered the full Template Designer GUI Foundation epic (canvas dimensions, text placement, properties panel, save/reopen), each verified live against the actual built .exe per the Sprint 1 retrospective's DoD edit. 195/195 tests passing. Stretch item not pulled (full committed slice prioritized over starting more scope).
2026-09-18 4 - Sprint review product-owner verified all 5 Sprint 2 stories against acceptance criteria (verdict: sprint goal met). Updated backlog/backlog.md and epics 02/05 with Done notes and verification detail; confirmed and endorsed dev-team's benchmark self-verification, framing it as a successful spike (story ACs met) surfacing a failing product metric (target missed), not a failed story. Recommended prioritizing the new throughput-investigation story at or near the top of Sprint 3.
2026-09-18 5 - Sprint retrospective scrum-master ran the retrospective (backlog/sprints/sprint-2-retrospective.md). Confirmed full follow-through on all four Sprint 1 retro action items (clean sprint, no drops) — notably, the Sprint 1-named “thin GUI evidence” weakness was concretely fixed this sprint via live actual-.exe verification on every GUI story. No kit-level edit proposed (one low-severity, single-occurrence daily-log arithmetic slip found; below the bar for a kit change, logged as a deferred watch item). Checked all four named anti-patterns plus the Sprint 1 status-theater near-miss; none found, with the status-theater near-miss specifically improved on rather than repeated.

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